Showing posts with label fallout 4. Show all posts
Showing posts with label fallout 4. Show all posts

Monday, June 13, 2016

So a couple days ago, I opened a (fairly large) file Photoshop...



So a couple days ago, I opened a (fairly large) file Photoshop (this one: http://ift.tt/1Pp33cu it’s not done yet) and it created the scratch file, and i was informed i was low on disk space. Odd, I thought, I mean, i have a lot of crap, but it shouldn’t be FULL…. so I began a quest to clear some space, and over the next day I deleted  many gigs of stuff. Then, I found it. An EIGHTY FIVE GIG movie file where i had accidentally recorded myself playing Fallout 4 (and likely even after i had quit, it was recording the desktop) for HOURS… it was so large it couldn’t even play. It’s weird that i was even able to do that accidentally because I use the Steam Controller to play Fallout 4, so accidental key presses aren’t all that possible, since i have a very limited selection at my fingertips. Must have happened when I was entering a console command to take a screenshot or tcl cus i was stuck on something… But anyway, while in that folder, i discovered i had recorded a few videos i had kinda forgotten about, and found this, and I have no idea why I never uploaded it before, since it’s a cool video.


This quest to go investigate the Salem Museum of Witchcraft is really cool, I wish more quests had that much setup and anticipation involved. And you get it early in the game, so I’m there at I dunno what level but not very high, with a shitty Institute rifle before I knew that in Fallout 4 burst damage was king, My and MacCready’s power armor is already half wrecked from somethingorother, facing my first Deathclaw of the game outside that first Minutemen quest (but that was a wussified Deathclaw). This one’s got that little skull icon that means ‘you should probably run away’ and it’s a super tough fight.



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Thursday, June 9, 2016

Another collection of Fallout 4 Far Harbor screenshots. one of...















Another collection of Fallout 4 Far Harbor screenshots. one of these days i will probably find my way back to the Commonwealth. But I really like the effect of the fog in Far Harbor. A common theme this time seems to be Dogmeat in the lower right of the picture.

Also. the Giant Hermit Crab is like the best thing ever. It’s a hermit crab with a BUS FOR A SHELL! how awesome is that?!



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Monday, May 30, 2016

Been catching up on Fallout 4 recently, including Far Harbor. It...



















Been catching up on Fallout 4 recently, including Far Harbor. It is pretty, so screenshots. Also, got some hair mods, so gave Katherine a new haircut. Still have not found a suitable long hairstyle for Nathan, though. But it will be a few months at least until i even really start his playthough.

Also, finished the main quest, finally. I had been putting it off because i didn’t want to turn against any of the factions… It was kind of a tough pill to swallow, honestly. No matter which path i could have gone with, it resulted in some horrible side consequence. But i think that was kind of the point. But I did get a stylin’ new coat out of it! :p (I went for the Railroad ending. Nathan will go for the Brotherhood)



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Thursday, December 3, 2015

When I saw the Idiot Savant perk, I knew i wanted to make a high...





When I saw the Idiot Savant perk, I knew i wanted to make a high luck, ridiculously low intelligence character, and playing around with my high intelligence character, using primarily energy/rad  weapons, and using totally tricked out power armor, (I have a JET PACK! I’m basically Iron Man.) but coming across a lot of fun melee weapons, well, i could see it could be potentially a lot of fun to go the complete opposite direction. And who better to do a melee bruiser high luck low intelligence character than Metalocalypse;s own Nathan Explosion? It’s perfect. His name is even perfect for Fallout. Though with the new voiced protagonists, that may pose some problems getting into the character with out Nathan’s distinctive gravelly voice. I made him today, but will not play until I am done with my current playthrough, I just had the character creator itch. I may still tweak the SPECIAL (you only need 5 for Idiot Savant, but I kinda want to go full Luck, though i know i could use some more in strength to make a really effective bruiser) but that seems pretty good to me. I am also going to wait and see what kind of hair mods hit, because his hair isn’t quite right, but the closest I could get with vanilla hair.

and omg, what is this about ‘choose character’ when loading a save? <3 I used the console to name my save ‘Nathan’ so it would be easier to find later, but then it was unnecessary. This is awesome for an altoholic. And long overdue, this should have been in Bethesda’s games since like, Morrowind.



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Monday, November 23, 2015

Too cute! in Fallout 4, if you are in Diamond City (maybe other...











Too cute! in Fallout 4, if you are in Diamond City (maybe other places too, i dunno)  on the 25th of December in-game, this happens. :) Video here: https://youtu.be/82_dpjG4et8



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Thursday, November 19, 2015

Now THAT is how you defend your settlement against Super...



Now THAT is how you defend your settlement against Super Mutants. That was pure skill, not dumb luck at all. yup.

As an aside, that was using the Steam Controller, I am getting much better with it, and I have a binding that I LOVE for it now. unfortunately, Valve has not added the functionality to share links to control schemes, but I may make a post outlining the layout and how it works a bit later.

(via Fallout 4 | Powered by GeForce GTX)



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Wednesday, November 18, 2015

It’s begun

I just downloaded 5 mods for Fallout 4.

Lowered Weapons  - because I don’t want my huge ass Sniper Laser rifle filling up a quarter of the screen all the time

Darker Nights - Because Bethesda ALWAYS makes their nights (and dungeons) too bright. They include things like flashlights, night vision, light spells etc. but nothing is ever dark enough to NEED them. I want to need them. Just gotta wait for the darker dungeons mod that will follow in time.

Full Dialogue Interface - Because I want a better idea of what my character will say.

Value Per Weight indicator - So i know what to sell vs scrap or drop

And the big one, that prompted me to get me to the Nexus and download mods:

Craftable Ammo - Because I have a laser sniper rifle that I LOVE, but getting ammo is a bitch, and i just found a Gamma Gun that will be even MORE of a bitch to get ammo for, but plays right into my perk choices (I have 9 Intelligence, I have that power armor/rad weapons dealing double damage perk) and I am RPing as an inventor.

Just so you know where this is headed, I am a mod addict. My Skyrim has hundreds of active mods, as well as an ENB. I can not imagine playing without Frostfall or Realistic Needs and Diseases and so on, and I eagerly await similar mods to those for Fallout 4. I am holding off on the ENB for now, though. I want to see more of how Bethesda envisioned the game, and I actually quite like the look of Vanilla anyway, some outrageous bloom aside. But I am keeping my eye on this one: http://ift.tt/1MwXWVO?



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Tuesday, November 17, 2015

Very important feature in Fallout 4: Dogmeat will play with toys...



Very important feature in Fallout 4: Dogmeat will play with toys that you put in his inventory. It’s way too adorable.

(via Fallout 4 | Powered by GeForce GTX)



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Monday, November 16, 2015

You can play dressup with Dogmeat! I find this endlessly...



You can play dressup with Dogmeat! I find this endlessly amusing. I played for like 4 hours last night, NONE of it spent doing quests, all spent modding armor and weapons and building a huge wall  and other improvements around Sanctuary. That did get me 2 levels though, tuns out wall building is not bad XP. Though, on my way back from Diamond city to Sanctuary, i did find a Super Mutant Behemoth and killed that, but no screenshots because that was a tough fight, my mind was not on screenies. and also trying to avoid using console commands for now because the game turns off achievements if you use them, so nice screenshots with no UI etc. like my Skyrim ones will have to wait. I did save right before the fight though, because duh, so i can go back to it.



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Wednesday, November 11, 2015

(via Fallout 4 | Powered by GeForce GTX - YouTube) There is an...



(via Fallout 4 | Powered by GeForce GTX - YouTube)

There is an achievement for getting nuked? really?  I like to think the shot i fired killed him, though.

I am using the Steam controller there, too. i’m liking it a fair bit. not as accurate as the mouse, but it’s still way better than a traditional controller.



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Tuesday, November 10, 2015

This is my Fallout 4 character. She is named Katherine, and is...



This is my Fallout 4 character. She is named Katherine, and is going to be an inventor. She has Intelligence as her primary stat, and the plan is to trick out power armor and weapons to a crazy degree in the crafting system. Her husband is modeled after one of the characters from Kent cus one of the default faces was just a few tweaks away, and I couldn’t resist. The game is good so far, though have not progressed too far yet. Encountered a couple bugs as is to be expected with a new Bethesda game, but nothing too severe. Movement got locked upon exiting the vault, but a reload fixed it, and I wasn’t getting any achievements, but some others with the same problem said they began working after a few hours, so hopefully will get them soon, but will have to replay the beginning later.



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Friday, June 5, 2015

Fallout 4 is happening! The Fallout 4 trailer reveals this...



Fallout 4 is happening! The Fallout 4 trailer reveals this highly anticipated next entry in the Fallout series. What can we learn from this detail-rich three…

(via Fallout 4: 7 Things the Trailer Tells Us)



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Wednesday, June 3, 2015

(via 47158_2_0.jpg (JPEG Image, 3840 × 2160 pixels)) So I got...



(via 47158_2_0.jpg (JPEG Image, 3840 × 2160 pixels))

So I got this from the official website for a new desktop background, but looking closer at it there are a lot of interesting details that it seems to be hinting at as either returning or coming to the game.

First off, there is a Vault Boy bobblehead, so we will be searching for those little bastards again, most likely. And off to the right next to a rack for the good ol magazines/comics for assorted buffs, there is a Vault Tec display with a LOT of Vault Tec themed collectibles, though can’t really make out much in the way of specifics. 

Also, of course, we will again be having a companion dog, obviously.

But the interesting bit is on the back wall. In the middle is your standard laser rifle, but around it are assorted barrels, stocks, and ammo holders, which seems to imply that New Vegas’ weapon upgrades are coming back, but I dunno, this seems a bit more extensive. The Power Armor in the middle also seems to be being worked on so could we also be getting armor modifications?



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